lkppeer.blogg.se

Download two hour war games pdf
Download two hour war games pdf












download two hour war games pdf

If you shoot at someone with a higher OGR weapon than they have, they are forced to Duck Back and cannot fire back. This is called their Outgunned Rating (OGR). WHAT DOES OUTGUNNED MEAN? When firing, some weapons have more perceived firepower than others. The higher the Impact the more deadly the weapon. Impact – The relative damage a hit from the weapon will do.

download two hour war games pdf

Example – A submachine gun with Target of 3 may fire at up to three targets in a three-inch width. Each die has the potential to do damage to a target and any or all dice may be applied to one or more figures. Targets –In effect, the maximum number of d6 allowed when fired by the character. The range listed for every weapon is its “effective range” or the range at which the firer is deemed to have a “reasonable chance” of hitting the target. Range – This is the maximum distance in inches at which a shooter may engage a target. Weapons are defined by four characteristics. There are seven possible Reputations in the THW system but we are only using the following three for MG-42. You use it to shoot, melee, take morale checks (called Reaction Checks or Tests), recover from damage, and when trying to move over normal speed. WHAT’S REP? “Reputation” represents a combination of training, experience, morale, and motivation and is an expression of a character’s overall fighting quality. Hopefully, the weapons on the figure will match what they actually have. That is their Reputations (Rep), and the weapons they carry. WHAT DO I NEED TO KNOW ABOUT MY FIGURES? You will need to know only two things about your figures. For example, ranged combat uses dice this way. Other times, the score of a D6 is simply added to a character’s Rep. This is explained in greater depth elsewhere in the rules especially in the section dealing with Reaction Checks. During the game it is possible to pass 2, 1, or 0 dice.

download two hour war games pdf

On a roll of 5 or lower the die has passed. This means that “5” is the target number to determine success. If the score on an individual die is equal to or less than the target number, that die is said to have “passed”. HOW DO I USE THE DICE? Sometimes there will be a reference to “passing” dice, as on the Fast Move Table. WEAPONS TABLE Weapon Bayonet/Knife Fixed bayonet Carbine Submachine Gun Rifle LMG WHAT KIND OF WEAPONS DO I HAVE? This is the WEAPONS TABLE that tells you all about your weapon. Buildings as well as landscapes may be used.

  • Some terrain as elaborate or simple as you want.
  • Be sure that they are mounted individually.
  • Any figures, in any scale, that you may already have will work for MG-42.
  • You need about a half-dozen six-sided dice (D6).
  • This will be made clear later in the rules. What makes you different is that anytime you must take any Reaction Checks you may choose which of the three possible results you want without rolling the dice. The other figures in your group are “Grunts”. HOW IS MY FIGURE DIFFERENT FROM THE OTHERS? MG-42 is played with “Stars” and “Grunts”. Note that this is a simplified version of the game and put together for ease of entry into the THW world. No theory here, this right to the point style will have you gaming THW in minutes. To make this as easy as possible we have decided to present the rules to you as if you were at a convention. This sample is set in World War 2 but the mechanics are similar throughout all the THW games. This scenario will give you a glimpse into the gaming mechanics used by Chain Reaction 2.0, All Things Zombie, and other THW products. INTRODUCTION What you have here is an introduction to Two Hour Wargames. Reputation 3 – These are guys of unknown quality who have seen little or no action (FNGs). This is you! Reputation 4 - These are reliable men with some experience. MG-42: An Intro to Two Hour Wargames Reputation 5 – These are veterans of numerous successful encounters. MG-42 An Intro to Two Hour Wargames Written by Ed Teixeira and Edited by Bob Minadeo














    Download two hour war games pdf